Dev Blog


Build #3 - Jul 26, 2026

  • Added terrain map data loading and rendering for terrain nodes.
  • Added culling to improve terrain rendering performance.

  • Build #2 - Jul 19, 2026

  • Added company splash screen to Windows and Linux clients.
  • Initial character class design started.

  • Build #1 - Jul 12, 2026

  • Wrote the initial Windows client rendering software.
  • Wrote the initial Linux client rendering software.
  • Wrote initial basic terrain and sky rendering.
  • Currently allows basic movement on a 16km x 16km flat terrain grid composed of lines.

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